Gameplay-Focused 3D Art & Animation
Interactive gameplay prototypes, animation systems and realtime character workflows built in Unity.
Gameplay
Systems & Real-Time
Workflows
Systems & Real-Time
Workflows
From low and mid poly characters to gameplay interaction systems, focused on real-time workflows in Unity.
Model
Create low and mid poly characters designed for gameplay readability and realtime performance.
Animate
Build responsive gameplay-focused animation workflows for combat, traversal and interaction.

Play It
Bring characters and systems into Unity through gameplay interaction and playable realtime prototypes.

Skills & Focus
Gameplay-focused 3D art, animation and realtime prototyping for indie projects.
I enjoy building combat systems, traversal mechanics, procedural motion and gameplay-driven character workflows.








